Are you interested in designing and digital making, filming and recording, writing and using your imagination?
The Creative & Digital Industries are very diverse – ranging from advertising to architecture and fashion to film.
The Creative iMedia course provides students with a wide range of digital skills, from vision and design to marketing and communication. Skills that are applicable and sought-after across a wide range of sectors, from advertising to engineering, from broadcasting to journalism.
As a Creative iMedia student you will learn how to use that latest technology used for film, photography, animation, web application, creating radio features or developing soundtracks exploring music technology and speech projects, as well as digital art and design.
What job could I get?
Below are a few examples of the many jobs available within the creative and digital sector which need young people with relevant skills:
As a marketing executive, you would promote your employer’s or your client’s products, services or ideas. If you love using your communication skills in a creative way, this could be the ideal job for you.
As a journalist you would research and present news stories for print, television, radio and the internet. If you have an enquiring mind, excellent communication skills and enjoy working with people this job could be for you.
Directors have overall responsibility for the way films and television programmes are made. As a director, you would use your creativity, organisational skills and technical knowledge to manage the whole production process.
In this role you will work alongside your clients, creating websites and other promotional materials for them. This could include graphics for packaging, magazines, catalogues and flyers, etc. More career ideas: Animator, Broadcast Engineer, Screenwriter, Photographer, Film Maker, Set Designer, Media Researcher, Audio-Visual Technician, Studio Sound, Engineering, Editor, Advertising Executive.
Game Designers devise what a game consists of and how it plays. They plan and define all the elements of a game: its setting; structure; rules; story flow; characters; the objects, props, vehicles, and devices available to the characters; interface design; and modes of play.